1989 · Gottlieb
Big House
Known for Wall, Lock 1, Escape lane and Cell Block targets. Night sky with crescent and full moon, prison yard with guard tower and barbed wire, muddy ground with puddles, sea and distant coastline on the right and cinema filmstrip down the left edge.
- Year
- 1989
- Maker
- Gottlieb
- Type
- Solid state
- Display
- Alphanumeric
- Players
- 4
Known for
- grid
Wall
- Lane
Lock 1
- Lane
Escape lane
- Target
Cell Block targets
- Captive ball
Wrecking ball
On the playfield
Hole 1
- Center Hole
Captive ball 1
- Wrecking ball
Drop target 1
- Upper left drop targets
Targets 3
- Cell Block targets
- Jail targets
- Break targets
Lanes 5
- Lock 1
- Escape lane
- Center top lane
- Secret passage
- Stargate
Lights 1
- Wall grid
On the backglass
Who and what
- man Thin prisoner in a rabbit-eared hood and striped uniform, leaping through a mud puddle mid-stride
- creature Green-skinned convict in striped uniform holding a dripping metal bar
- man Long-faced stubbled prisoner in striped uniform looking left
- man Orange-tanned man in striped uniform and flat cap, cigarette in mouth, holding a ringed bar
- animal Broad rat-faced convict with pink swept hair in stripes gripping a thick rope in the foreground
- woman Top filmstrip still: woman in a wide-brimmed hat holding a revolver, another woman's face behind her shoulder
Setting
- Night sky with crescent and full moon
- Prison yard with guard tower and barbed wire
- Muddy ground with puddles
- Sea and distant coastline on the right
- Cinema filmstrip down the left edge
Text on it
- Gottlieb
- BIG HOUSE
- REPLAY AT
- 5,707,000
- CREDITS
- The Premier
- Name in Pinball
- 1st
- 2nd
- 3rd
- 4th
- TM
How it plays
-
Multiballs 2
- Two-ball multiball 2-ball
- Three-ball multiball 3-ball
-
Goals 3
- Game multiplier
- Lower Special
- Last Chance
Made by
- Design
- Ray Tanzer
- Art
- Constantino Mitchell
- Art
- Pam Erickson
- Art
- Jeanine Mitchell
- Software
- Bob Wilson
- Software
- Allen Edwall
Reference
Linked terms
- Wall also called game multiplier grid
- Lock 1 also called Capture kicker also called Left Capture kicker
- Escape lane also called Escape kicker also called Launch kicker
- Center Hole also called Hole
- Cell Block targets also called Cell Blocks
- Jail targets also called Jail
- Break targets also called Break
- Wrecking ball also called Center wrecking ball
- Game multiplier also called Wall Multiplier
Playfield vision analysis
Written by a machine from the photos, so details may be off.
Playfield
- green
- red
- navy blue
- amber
Fingerprint: Lower half comic-book prison break with huge green-and-red brick wall and bald cartoon convict heads peering from arches, striped-shirt convicts at bottom hugging money sack, four circular multiplier windows 1X 2X 4X 8X directly above four lit amber bumper caps, teal ribbon banners sweeping edges
The lower half is a comic-book prison break: a huge green-and-red brick wall with two bald cartoon convict heads peering out of arched openings, and a cluster of striped-shirt convicts at the very bottom, one hugging a money sack. Two long teal ribbon banners sweep across the lower edges, the right one reading SHAKE JAIL CREAK, framing a cream oval ESCAPE AGAIN target in the centre. The four circular multiplier windows (1X 2X 4X 8X) sit in a neat row directly above four lit amber bumper caps, which is the most memorable geometry on the field. A tall red R in a red circle sits high on the right near a yellow arrow labelled ESCAPE.
Setting
- Night sky with stars
- Brick city rooftops and buildings
- Stone prison wall interior
- Brick wall with grass and rubble
Symbols
- Four circular multiplier windows (1x 2x 4x 8x)
- Four round bumper caps with star emblems
- Red arrows
- Yellow directional arrows
- Card-suit-like emblems on the apron medallions
- Brick and chain graphics along the lower band
- Stars in the sky background
- Red circle with a letter r
Notable shapes
- Huge brick wall filling the lower half with two arched convict openings
- Cream oval escape again saucer at bottom centre
- Row of four circular multiplier windows
- Triangular sling slings
- Red arrow pair at top pointing to special
- Long teal ribbon banners along both lower edges
Art motifs
- Flat comic-strip ink outlines
- Brick wall texture
- Stripes on prison uniforms
- Ribbon banners
- Star bursts
Themes
- Prison break
- Convicts
- Escape
- Wanted letters
- Jail
- Urban rooftops
- Night
Title on it
- Big house
Text on it
- SPECIAL
- ESCAPE
- ESCAPE AGAIN
- SHAKE JAIL CREAK
- GET THE JXY TARGETS
- 1X
- 2X
- 4X
- 8X
- BREAK DOWN LOCK TO ADVANCE MULTIPLIER
- 4X ADVANCE TO 8X
- 2X ADVANCE TO 4X
- RESCUE
- LEFT CHANCE
- LAST CHANCE
- LEFT OUTLANE
- BIG HOUSE
- BALLS PER GAME
- HOW TO PLAY
- HOW TO SCORE
- Gottlieb
- FOR SALE $2500
- SEE DISPLAY FOR REPLAY SCORE LEVEL
- 3 REPLAYS FOR BEATING HIGH SCORE TO DATE
- HOLD RIGHT FLIPPER BUTTON TO DISPLAY STATUS REPORT
- REGULAR COMPLETE ALL 3 BALLS IN A ROW TO LIGHT TOP SPECIAL
- EXTRA BALL COMPLETE 3 BALLS IN A ROW AGAIN TO WIN 10
- MULTIBALL SHOOT AGAIN WHEN FLASHING TO ACTIVATE MULTIBALL
- MULTIBALL END SCORES BEGIN DOWN WILL TO ADVANCE MULTIPLIER LEVEL
- LAST CHANCE RELEASE A LOCKED BALL WHEN LIT
- ENTERING BALLS USING FRONT RIGHT CABINET BUTTONS SELECT DEFENDED LETTER
- 20489
| Kind | Description |
|---|---|
| Man | Cartoon convict in grey-and-white horizontal striped prison shirt, short dark hair, at bottom centre |
| Man | Cartoon convict in striped prison shirt at bottom centre-right, holding a bulging sack |
| Man | Bald cartoon convict head with stubble peering out of an arched yellow-framed opening on the left side of the brick wall |
| Man | Bald cartoon convict head peering from a matching arched opening on the right, next to a last chance disc |
| Other | Grey cartoon policeman or guard figure with a peaked cap at the top of the upper playfield near the bumpers |
| Vehicle | Small yellow and red car parked beside buildings in the upper-left playfield artwork |
Solid-state playfield photographed through the glass with wooden cabinet rails down both sides and a cream metal apron plate at the front. The upper third is a dark navy night sky with scattered stars, brick city buildings and rooftops; at top centre block letters read SPECIAL, flanked by two fat red arrows pointing up at it. The lower two-thirds is a bold flat-colour cartoon of a stone prison wall in green, red and ochre, with four round multiplier windows reading 1X, 2X, 4X and 8X set above a row of four glowing amber bumper caps. Below the wall, cartoon convicts in grey-and-white striped prison shirts crowd the bottom, one clutching a bulging sack. Teal ribbon banners run along both lower edges, the right one reading SHAKE JAIL CREAK, and a cream oval at bottom centre reads ESCAPE over a dark circle with AGAIN beneath. Two white flipper bats flank it. Two instruction cards cover the glass at the front, the left headed BIG HOUSE.
Backglass vision analysis
Written by a machine from the photos, so details may be off.
Backglass
- black
- red
- grey
- cyan
Fingerprint: Grinning prisoner wearing rabbit-eared hood leaping through mud puddle dominating centre-left, diagonal photographic filmstrip of three noir stills running down whole left edge including woman in wide-brimmed hat with revolver, overlapping red-and-yellow BIG HOUSE lettering slanting diagonally across sky above prison yard with guard tower
A grinning prisoner wearing a rabbit-eared hood, leaping through a mud puddle, dominates the centre-left. A diagonal photographic filmstrip of three noir stills runs down the whole left edge, including a woman in a wide-brimmed hat holding a revolver. Overlapping red-and-yellow BIG HOUSE lettering slants diagonally across the sky above a prison yard with a guard tower. A semi-transparent cyan digital score window is superimposed over the lower centre of the artwork itself.
Setting
- Night sky with crescent and full moon
- Prison yard with guard tower and barbed wire
- Muddy ground with puddles
- Sea and distant coastline on the right
- Cinema filmstrip down the left edge
Symbols
- Filmstrip with sprocket holes
- Revolver
- Prison stripes
- Rabbit-eared hood
- Bars and mud puddles
- Rope
- Guard tower
- Barbed wire
- Crescent moon
- Cigarette
- Telephone
Lettering
- Large rounded display capitals in red with a thick yellow outline and dark drop shadow, set on a diagonal
Themes
- Prison
- Escape
- Noir
- Gang
- Heist
Title on it
- Big house
Text on it
- Gottlieb
- BIG HOUSE
- REPLAY AT
- 5,707,000
- CREDITS
- The Premier
- Name in Pinball
- 1st
- 2nd
- 3rd
- 4th
- TM
| Kind | Description |
|---|---|
| Man | Thin prisoner in a rabbit-eared hood and striped uniform, leaping through a mud puddle mid-stride |
| Creature | Green-skinned convict in striped uniform holding a dripping metal bar |
| Man | Long-faced stubbled prisoner in striped uniform looking left |
| Man | Orange-tanned man in striped uniform and flat cap, cigarette in mouth, holding a ringed bar |
| Animal | Broad rat-faced convict with pink swept hair in stripes gripping a thick rope in the foreground |
| Woman | Top filmstrip still: woman in a wide-brimmed hat holding a revolver, another woman's face behind her shoulder |
| Man | Middle filmstrip still: detective in deerstalker hat pointing, beside a long-faced worried man |
| Woman | Bottom filmstrip still: blonde woman in a patterned blouse at a desk with papers, next to a dark-haired man in a suit on the telephone |
A night-time harbour jailbreak scene. Huge curved red capitals with yellow outline and drop shadow read BIG HOUSE across the upper half, over a dark muddy prison yard with a guard tower, barbed wire, a crane arm, a crescent and a full moon. The right half crowds five convicts in black-and-white stripes: a thin man in a rabbit-eared hood leaping through mud, a green-skinned prisoner clutching a dripping bar, a long-faced stubbled man, an orange man in a flat cap with a cigarette, and a broad rat-faced convict gripping a rope. A diagonal filmstrip down the left edge shows three noir stills: a woman in a wide-brimmed hat holding a revolver, a deerstalker detective, and a blonde woman at a desk with a man on a telephone. A translucent blue score window with cyan readouts overlays the lower centre. Dominant colours black, red, grey, cyan.