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Devil's Dare backglass

Also known as DD

1982 · Gottlieb

Devil's Dare

Known for Captive Cave, Captive Pit, Drop target 5-banks and Devil's Dare lane. Stylised wall of red and yellow flames, black night sky and red lower panel with instruction windows.

Year
1982
Maker
Gottlieb
Type
Solid state
Display
Alphanumeric
Players
4

Known for

  • saucer

    Captive Cave

  • saucer

    Captive Pit

  • Drop target

    Drop target 5-banks

  • Lane

    Devil's Dare lane

  • extra flipper

    Upper flipper

  • Multiball

    Two-Ball Multiball

  • Multiball

    Three-Ball Multiball

  • Mode

    Multi-Mode

On the playfield

  • orange
  • red
  • yellow
  • black
Devil's Dare playfield
Spotted in this photo
  • 2 flippers
  • 4 pop bumpers
  • 1 spinner
  • 1 target bank
  • 4 slingshots

Full vision analysis

Holes 2

  • Captive Cave saucer
  • Captive Pit saucer

Drop targets 2

  • Upper drop targets
  • Drop target 5-banks

Targets 3

  • Upper standup targets
  • Right side standup targets
  • Blue light standups

Lanes 3

  • Devil's Dare lane
  • Light Spinner lanes
  • Light 2-Ball Multiball lanes

Flipper 1

  • Upper flipper extra flipper

On the backglass

  • red
  • black
  • orange
  • green
Devil's Dare backglass

Full vision analysis

Who and what

  • monster Giant devil head, orange-tan-pink scaly skin, two long ridged pink-and-cream striped horns, glowing turquoise almond eyes, wide toothy grin of white teeth, wearing a large green pointed hat with black band
  • creature One scaly orange clawed hand and forearm emerging below the title, long curved talons, reaching downward

Setting

  • Stylised wall of red and yellow flames
  • Black night sky
  • Red lower panel with instruction windows

Text on it

  • 50940
  • 0
  • 0000000
  • 000 000
  • Bonus
  • DEVIL'S DARE
  • Multi-Ball
  • MultiMode
  • Timer
  • GAME OVER
  • CREDITS
  • BALL IN PLAY
  • MATCH
  • MFG. IN U.S.A.
  • All Rights Reserved

How it plays

  1. Modes 3

    • Multi-Mode
    • Two-Ball Multi-Mode 2-ball
    • Three-Ball Multi-Mode 3-ball
  2. Multiballs 2

    • Two-Ball Multiball 2-ball
    • Three-Ball Multiball 3-ball
  3. Goals 2

    • Multi-Mode Bonus
    • Lock persistence

Made by

Design
Tom Szafransky
Art
David Moore
Art
Doug Watson

Reference

Linked terms
  • Captive Cave also called Cave
  • Captive Pit also called Pit
  • Upper drop targets also called top three-bank
  • Drop target 5-banks also called center five-bank also called left five-bank
  • Upper standup targets also called top red four-target bank
  • Right side standup targets also called right red four-target bank also called pink 4-bank
  • Devil's Dare lane also called center rollunder also called center dogleg lane
  • Light Spinner lanes also called Lit Spinner
  • Light 2-Ball Multiball lanes also called two-ball combo
  • Multi-Mode also called bonus multiball
  • Multi-Mode Bonus also called Multi-Ball Bonus
Playfield vision analysis

Written by a machine from the photos, so details may be off.

Devil's Dare playfield

Playfield

  • orange
  • red
  • yellow
  • black

Fingerprint: Devil's Dare, giant grinning devil head enormous curved horns burning yellow eyes green playing cards clutched in clawed hands rising straight out of middle of flames, huge chrome-silver block-letter title appearing twice towering 3-D capitals and smaller italic script on ribbon, full painted roller-coaster train with locomotive and carriages on trestle bridge straight across middle, big yellow-outlined W logo filling black apron bottom, wood-grain pinball raging inferno red-orange-yellow-flames-dark-green-bramble

Distinctive

The single most memorable element is a giant grinning devil head with enormous curved horns, burning yellow eyes and green playing cards clutched in his clawed hands, rising straight out of the middle of the flames. Second is the huge chrome-silver block-letter title that appears twice, once as towering 3-D capitals and again as a smaller italic script on a ribbon. Third, a full painted roller-coaster train with a locomotive and carriages on a trestle bridge runs straight across the middle of the playfield. Fourth, a big yellow-outlined W logo fills the black apron at the bottom.

Setting

  • Raging inferno of stylised red-orange-yellow flames
  • Dark green jungle foliage and bramble border down both side rails
  • Green-faced ghostly demon heads in the undergrowth
  • Medieval castle turret with a stone turret and blue-green roof
  • Wooden roller-coaster trestle bridge

Symbols

  • Playing cards fanned in the devil's hand
  • Red-outlined numeral 1, 2 and 3 drop-target markers
  • Circular red pop-bumper caps with white symbols
  • Glowing yellow disc bumpers
  • Red circular arrow-indicator lamps
  • Round green and blue score/bonus lamps
  • Small white skull icons
  • Star icons

Notable shapes

  • Large yellow-outlined letter w cut-out motif spanning the whole apron
  • A real trestle bridge with visible supports crossing the mid-field, the ball riding over the top
  • A tunnel/bridge formed by the coaster trestle at the centre of the field
  • Two long green plastic lane guides running the full length of both side rails
  • A black cavity on the left with a captive ball and a wire release gate
  • Numbered 1-2-3 drop targets on both side lanes

Art motifs

  • Hand-painted chunky cartoon illustration with heavy black keylines
  • Layered flame licks as a background texture
  • Three-d beveled metallic title lettering
  • Diagonal banner and ribbon lettering
  • Risen green lane inserts running up both side rails

Themes

  • Devil
  • Hell
  • Fire
  • Roller coaster
  • Supernatural
  • Playing cards
  • Evil
  • Monster

Title on it

  • Devil's dare

Text on it

  • DEVIL'S DARE
  • Now Completed Devil's Dare Coaster
  • CAPTIVE CN
  • 2-Ball Multiball
  • Extra Ball
  • EXTRA BALL
  • 2000 Bonus
  • Bonus
  • Lock
  • Locked
  • Lights Change When Lit
  • Locks at Start of Multi-Ball Mode
  • MULTI BALL
  • MULTIBALL BONUS
  • HEALTHY MODE
  • SPECIAL
  • BONUS MULTIPLIER
  • BALL SAVE
  • SHOOT AGAIN
  • When 35
  • How to play DEVIL'S DARE
  • Gottlieb
  • TM
  • 1. REPLAY FOR EACH SCORE OF 600,000 POINTS.
  • 2. REPLAY FOR EACH SCORE OF 1,200,000 POINTS.
  • 3. REPLAYS FOR BEATING HIGH SCORE TO DATE.
  • 6-29769
  • A-2202
Slingshots
Four slingshots, triangular rubber-covered banks with printed labels, two low beside the flippers and two high near the mid-field rails
Upper playfield
Top third holds a four-pop-bumper nest, two yellow-ringed bumpers, a blue-lit ramp mouth, the top lanes and the left captive-ball area with its captive ball and gate
Apron and lower playfield
Black lower deck dominated by a large yellow-outlined letter w with an arrow motif, a yellow-and-red gottlieb logo at right, a numbered three-line replay rule card screwed to the right of the apron, and a riveted metal instruction card headed how to play devil's dare at left; two white rubber flippers and a purple when 35 insert sit above it
Who and what
Kind Description
Monster One colossal devil head dominating centre playfield: yellow-orange scaly skin, two huge ridged ram horns curling up and out, narrowed burning eyes, black nose, enormous snarling mouth of sharp white teeth, long pointed chin, and two green four-fingered clawed hands holding a fan of green playing cards; emerges directly out of the flames
Creature A green snake or dragon-like serpent with an open fanged mouth rising at bottom centre, its coiled body twisting through the fire below the flippers
Other Painted roller-coaster train: black and red steam locomotive at right with a cowcatcher and a passenger car behind, then two open-sided wooden passenger carriages, standing on a red-brown trestle bridge
Other A large pink-and-white human eyeball peering out of the flames on the left side, its iris and pupil clearly drawn
Creature Several pale green translucent ghost or skull faces embedded in the dark foliage along the left and right margins, plus a disembodied green clawed hand reaching in from the right side
Other A squat grey stone castle turret with a blue-green conical roof and red pennant in the upper left corner
Full description

Full-view photograph of a wood-grain pinball playfield dominated by a raging inferno theme. A colossal horned devil head fills the centre: yellow-orange scaly skin, snake-like eyes, enormous curved ram horns, a wide snarling grin of sharp white teeth, and green-gloved hands fanning a handful of green playing cards. Behind and around him everything burns in stylised red, orange and yellow flames, with a dark green jungle or bramble border running down both side rails. Across the upper middle, huge silver-and-white 3-D block letters with a black shadow spell the title, with a second smaller italic version of the same title on a scroll banner below. A painted coaster train with a locomotive, open carriages and a passenger car sits mid-field, trestled on a red-brown bridge, with a caption ribbon reading Now Completed Devil's Dare Coaster. Foliage, ghostly green faces, an eyeball, snakes and a castle turret fill the margins. Four red pop-bumper caps and two yellow-ringed bumpers cluster at the top, four red circular bumpers sit down the right lane, and two slingshots plus two white flippers sit at the bottom. The lower apron is black with a large yellow-outlined letter W, a yellow-and-red company logo, and two metal instruction cards.

Backglass vision analysis

Written by a machine from the photos, so details may be off.

Devil's Dare backglass

Backglass

  • red
  • black
  • orange
  • green

Fingerprint: Devil's Dare title heavy serif pale green fill gradient shadow; colossal grinning devil head turquoise glowing eyes long striped horns green pointed witch hat; mottled orange-tan-pink scales; red-yellow flames licking black sky; scaly clawed hand reaching below title; six green alphanumeric windows scrolled ornate bezels; red, black, orange-gold palette; copyright print lower right

Distinctive

A colossal grinning devil head with turquoise glowing eyes and long striped horns, wearing a green pointed hat, floating over a wall of red-and-yellow flames. Six separate green alphanumeric windows in ornate scrolled bezels, with the multi-ball/bonus timer window in the lower right. A single scaly clawed hand reaching down beneath the title onto the red lower panel.

Setting

  • Stylised wall of red and yellow flames
  • Black night sky
  • Red lower panel with instruction windows

Symbols

  • Yellow star inside a circle next to the small logo
  • Scrolled green bezels framing each window
  • Small red bat silhouettes scattered in the black background
  • White five-pointed stars at the green bezel corners

Lettering

  • Large bold serif capitals, pale green-cream fill with black outline and heavy drop shadow; smaller white sans-serif labels on the red panel

Themes

  • Devil
  • Demon
  • Horns
  • Flames
  • Witch hat
  • Supernatural
  • Alphanumeric scoring

Title on it

  • Devil's dare

Text on it

  • 50940
  • 0
  • 0000000
  • 000 000
  • Bonus
  • DEVIL'S DARE
  • Multi-Ball
  • MultiMode
  • Timer
  • GAME OVER
  • CREDITS
  • BALL IN PLAY
  • MATCH
  • MFG. IN U.S.A.
  • All Rights Reserved
Who and what
Kind Description
Monster Giant devil head, orange-tan-pink scaly skin, two long ridged pink-and-cream striped horns, glowing turquoise almond eyes, wide toothy grin of white teeth, wearing a large green pointed hat with black band
Creature One scaly orange clawed hand and forearm emerging below the title, long curved talons, reaching downward
Full description

Illuminated backglass dominated by a huge grinning devil head, drawn in mottled orange, tan and pink scales with two long ridged striped horns, glowing turquoise eyes and a broad white-toothed grin. Behind it, red-and-yellow flames lick up a black sky, with a large green witch-like hat with a dark band crowning the head. The title DEVIL'S DARE spans the middle in heavy serif capitals with a pale green fill, black shading and gradient drop shadows; a small yellow star-in-circle logo sits above the left of the word DEVIL. Six green alphanumeric score windows are set in scrolled green-and-gold bezels: 50940 at top left, 0 0 at top right, 0000000 at mid left, 0 0 at mid right, 000 000 at lower left above the word Bonus, and a lower-right window labelled Multi-Ball / Bonus and Timer. Below the title a clawed scaly hand and forearm reach down over the red lower panel. Small white labels GAME OVER, CREDITS, BALL IN PLAY and MATCH are scattered across the red lower section, with tiny blue-and-white lamp reflections. Three lines of small black copyright print sit in the lower right corner. Dominant colours are red, black, orange-gold and green.