1979 · Game Plan
Sharpshooter
Known for SHARP lanes, SHOOTER drop bank and Kickout hole. Wild-west frontier main street, timber false-front wooden buildings and saloon verandas, green bank with a clock tower, blue sky with white clouds, distant green hills and mountains and telegraph poles and barrels.
- Year
- 1979
- Maker
- Game Plan
- Type
- Solid state
- Display
- Alphanumeric
- Players
- 4
Known for
- Lane
SHARP lanes
- Drop target
SHOOTER drop bank
- Hole
Kickout hole
On the playfield
Hole 1
- Kickout hole
Bumper 1
- Lower right bumpers
Drop target 1
- SHOOTER drop bank
Target 1
- Standups
Lanes 3
- SHARP lanes
- Star rollovers rollover
- Candy cane
On the backglass
Who and what
- man Central sheriff: tall, bearded, brown wide-brimmed hat, cream shirt, brown studded waistcoat with gold sheriff star, orange neckerchief, blue jeans, holding a revolver in each hand
- woman Kneeling at his left in a torn burnt-orange frontier gown with white lace trim, curly brown hair, one hand on his thigh
- woman Kneeling at his right in a bright magenta gown with cream trim, long blonde curls, looking up at him
- man Green suit, black hat and beard, being dragged along the ground by his ankles at left
- man Orange check shirt and hat, slumped backwards into a wooden barrel, legs up
- man Black suit and brown hat, crouching and firing a revolver at far left
Setting
- Wild-west frontier main street
- Timber false-front wooden buildings and saloon verandas
- Green bank with a clock tower
- Blue sky with white clouds
- Distant green hills and mountains
- Telegraph poles and barrels
Text on it
- SHARPSHOOTER
- BY Game Plan
- 1 MILLION
- 2 x GAME
- HIGH GAME
- TO DATE
- PLAYERS
- GAME OVER
- 4c
How it plays
-
Goals 1
- Base bonus
Made by
- Design
- Roger Sharpe
- Design & Mechanics
- Joe Joos Jr.
- Design
- Ed Cebula
- Art
- George Molentin
Reference
Linked terms
- SHARP lanes also called SHARP
- SHOOTER drop bank also called SHOOTER also called SHOOTER drop targets
- Kickout hole also called Saucer also called Kickout
Playfield vision analysis
Written by a machine from the photos, so details may be off.
Playfield
- tan
- ochre
- red
- white
Fingerprint: Desert tan playfield with black cracked-earth texture, five white pop bumpers repeated with blue starburst caps reading 1000 WHEN LIT, red-rimmed wire ramp looping right side, fan of white score numerals 10,000 to 2,000 down centre, rider silhouettes top corners
The most memorable feature is the row of identical pop bumper caps, each a white disc with a blue starburst and the same 1000 WHEN LIT legend repeated five or more times across an otherwise desert-coloured field. Second is the giant printed numeral fan of 10,000 down to 2,000 arcing through the centre of the play, paired with a tight cluster of 2x/3x/4x/5x round multiplier discs. Third, a red-rimmed wire ramp loops high over the right side of the field. Fourth, the plain tan-and-ochre painted background with black cracked-earth line work, quite different from the loud airbrushed art of solid-state games.
Setting
- Mottled tan and ochre desert or canyon ground
- Black line-drawn rock, scrub and cracked-earth texture
- Plain tan painted apron below the play area
Symbols
- Starburst pop bumper caps
- Target rings
- Red rubber bands
- Wire ramp rails
- Hexagonal card frames
- Qr code
Notable shapes
- Hexagonal printed card frames on the apron
- Curved arc of white score numerals down the centre
- Wire ramp loop over the right side
Art motifs
- Cracked earth line work
- Desert scrub
- Printed bullseye targets
Themes
- Western
- Shooting gallery
- Desert
Text on it
- 1000
- WHEN LIT
- SPECIAL
- 10,000
- 9,000
- 8,000
- 7,000
- 6,000
- 5,000
- 4,000
- 3,000
- 2,000
- 5x
- 4x
- 3x
- 2x
- GAME OVER
- SHOOT AGAIN
- 100
- INSTRUCTIONS
- Insert coin to start machine, insert coins for additional players.
- Tilt penalty - disqualified ball in play from additional scoring.
- Making 5 H S R P scores S H O O T E R and 2 extra shots.
- advance 2x to 4x for bonus.
- Lit Special by making S H O O T E R after bonus
- 5x is lit.
- Special score ......... 1 Credit
- Lit bonus for making S H O O T E R ......... 2 Credits
- Blasting Highest Score scores ......... 3 Credits
- Matching last two numbers of score to numbers that appear on Lock play after Game Over scores ......... 1 Credit
- FOR AMUSEMENT ONLY
- Game Plan, inc.
- ADDISON ILLINOIS 60101
- For Amusement Only
- 410,000 POINTS SCORE
- 570,000 POINTS SCORE
- 780,000 POINTS SCORE
- 5 Balls
- Per Game
- Repair Requests/Game Info
- 1879 Gambling Sharpshooter
| Kind | Description |
|---|---|
| Other | Dark painted rider-on-horse style silhouettes in the top left and top right corners of the upper playfield, too small and shadowed to resolve further; treated as unknown |
A portrait-format shot of a complete electro-mechanical pinball playfield and its lower apron, seen from the front through the glass. The whole field is dominated by a mottled tan, ochre and sandy-yellow painted ground that reads like dry desert or canyon rock, overlaid with a busy scatter of black line-drawn rock, scrub and cracked-earth texture. Playfield hardware is mounted directly on it: several large circular pop bumper caps printed as white discs with a blue starburst and the number 1000 above the words WHEN LIT; a curved red-rimmed wire ramp arcing across the right third; a red plastic ramp lane; long arcs of red rubber banding; a diagonal curved bank of dark round drop targets across the middle-left; a fan of white score numerals 10,000, 9,000, 8,000, 7,000, 6,000, 5,000, 4,000, 3,000 and 2,000 down the centre; a cluster of small round multiplier discs reading 2x, 3x, 4x and 5x; and small lit inserts reading 100 and SPECIAL. Two flippers with red rubber and white faces sit at the bottom centre either side of a red-and-blue round disc reading GAME OVER and SHOOT AGAIN. The tan apron below carries a white INSTRUCTIONS card on the left, FOR AMUSEMENT ONLY in the middle, and a white score card with a QR code on the right, all printed on a hexagonal brown frame.
Backglass vision analysis
Written by a machine from the photos, so details may be off.
Backglass
- brown
- blue
- orange
- magenta
Fingerprint: Towering bearded cowboy with two revolvers at centre while two kneeling women in torn gowns cling to legs, man in green suit dragged away by ankles, bowler-hatted rifleman at saloon doorway, SHARPSHOOTER title in orange-yellow western slab-serif, Wild West gunfight tableau, frontier town action
A towering bearded cowboy with two revolvers standing dead centre while two kneeling women in torn orange and magenta gowns cling to his legs, in front of a Wild-West main street. Four player-number medallions (1, 2, 3, 4) and a 4c price medallion circle the magenta-framed red digital score displays. A grinning man in a green suit is dragged away by the ankles behind the main figure, and a bowler-hatted rifleman stands in the saloon doorway at right. A curving title logo in large orange-and-yellow western slab-serif letters arcs across the upper left with a smaller yellow credit line beneath.
Setting
- Wild-west frontier main street
- Timber false-front wooden buildings and saloon verandas
- Green bank with a clock tower
- Blue sky with white clouds
- Distant green hills and mountains
- Telegraph poles and barrels
Symbols
- Gold sheriff star
- Revolvers and long rifle
- Wooden barrels
- Cowboy hats and cowboy boots
- Numbered player medallions 1, 2, 3, 4
- 4c price medallion
- Bank clock tower
- Red seven-segment score digits
- Candlestick
Lettering
- Large western slab-serif capitals with orange faces, yellow inline shading and thick black outline, curved upward across the upper left; smaller rounded yellow mixed-case credit line beneath; blocky white and orange sans-serif for the score-area text
Themes
- Wild west
- Cowboys
- Gunfight
- Sheriff
- Frontier town
- Saloon
- Bank robbery
- Western duel
Title on it
- Sharpshooter
Text on it
- SHARPSHOOTER
- BY Game Plan
- 1 MILLION
- 2 x GAME
- HIGH GAME
- TO DATE
- PLAYERS
- GAME OVER
- 4c
| Kind | Description |
|---|---|
| Man | Central sheriff: tall, bearded, brown wide-brimmed hat, cream shirt, brown studded waistcoat with gold sheriff star, orange neckerchief, blue jeans, holding a revolver in each hand |
| Woman | Kneeling at his left in a torn burnt-orange frontier gown with white lace trim, curly brown hair, one hand on his thigh |
| Woman | Kneeling at his right in a bright magenta gown with cream trim, long blonde curls, looking up at him |
| Man | Green suit, black hat and beard, being dragged along the ground by his ankles at left |
| Man | Orange check shirt and hat, slumped backwards into a wooden barrel, legs up |
| Man | Black suit and brown hat, crouching and firing a revolver at far left |
| Man | Brown suit, bowler hat, holding a long rifle, standing in the saloon doorway at right |
| Woman | Blue and white dress with bonnet, holding a candlestick, standing against a red-brick wall at right |
| Animal | Small black dog standing beside the woman in the bonnet |
| Animal | Orange tabby cat walking at the lower right |
| Creature | Black horse behind the main cowboy, partly hidden, with a rider's boot visible |
A landscape-format painted backglass showing a Wild-West gunfight tableau on a dusty main-street of an 1880s frontier town. Centre: a tall bearded cowboy in a brown wide-brimmed hat, cream shirt, brown studded waistcoat with a gold sheriff star on the chest, orange neckerchief and blue jeans, standing legs apart with a revolver in each hand held low. Two women in torn frontier dresses kneel at his feet, one on his left in a burnt-orange tattered gown with curly brown hair, one on his right in a bright magenta gown with cream trim and long blonde curls, both clutching his thighs and looking up. Around them: a man in a green suit and black hat being dragged by the ankles, a man in an orange check shirt slumped in a barrel, a man in a black suit firing a pistol, a bowler-hatted man in a brown suit holding a long rifle, and at right a woman in a blue-and-white dress and bonnet holding a candlestick beside a small black dog, with an orange tabby cat at her feet. Background: timber false-front buildings, a green bank with a clock tower and a '2 x GAME' sign, blue sky with white clouds, distant green hills, telegraph poles. Six magenta-framed red seven-segment displays score in rows at top and bottom, with '1 MILLION' plaques, numbered player medallions 1, 2, 3, 4, a 4c medallion, 'PLAYERS' set vertically at right and 'GAME OVER' in orange at lower right. Lettering is bright cartoon comic style with heavy black outlines and flat airbrushed colour.