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1970 · Williams

Strike Zone

Known for Pin buttons, ABCD targets, Center post and Strikes. Pool-table-like playfield lane with green felt band, mustard yellow lower playfield area, plain cream upper field and glossy glass with reflected room lights and a bright glare spot on the lower centre.

Year
1970
Maker
Williams
Type
Electro-mechanical
Display
Score reels
Players
2

Known for

  • rollovers

    Pin buttons

  • Target

    ABCD targets

  • post

    Center post

  • Goal

    Strikes

On the playfield

  • cream
  • brown
  • teal
  • red
Strike Zone playfield
Spotted in this photo
  • 2 flippers
  • 4 pop bumpers
  • 1 target bank
  • 2 slingshots

Full vision analysis

Target 1

  • ABCD targets

Lanes 5

  • Pin buttons rollovers
  • Strike lane
  • Center post lane
  • Upper side lanes
  • Out lanes

Post or gate 1

  • Center post post

Controls 2

  • Up Post buttons buttons
  • Down Post button button

On the backglass

  • cream
  • hot pink
  • black
  • mustard yellow
Strike Zone backglass

Full vision analysis

Who and what

  • woman Left, short black bob hair, teal short-sleeved mini-dress, white pointed shoes, arms folded around a red ball held at her hip, standing on bare legs
  • man Left, slim fair-skinned young man with short light brown hair, yellow open shirt over bare chest, dark shorts, white socks, holding a cue stick in his right hand
  • man Centre, red/orange hair, wide open laughing mouth, green long-sleeved shirt, orange trousers with black belt, leaping with both arms flung out and fingers splayed
  • woman Centre foreground, platinum-blonde hair, white cap, pink halter top, pink trousers with yellow and white stripes, black shoes, crouching forward with one hand out, fingers spread
  • woman Right, long blonde hair, yellow long-sleeved top, black shorts, red shoes, one arm raised pointing up-right, other arm reaching down
  • other Pair of black and white billiard balls between the central figures

Setting

  • Pool-table-like playfield lane with green felt band
  • Mustard yellow lower playfield area
  • Plain cream upper field
  • Glossy glass with reflected room lights and a bright glare spot on the lower centre

Text on it

  • STRIKE ZONE
  • Williams
  • 1Up
  • 2Up
  • 1
  • 2
  • 3
  • 0
  • CAN PLAY
  • 1st Player
  • 2nd Player
  • 1st
  • 2nd
  • BALL PLAY
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • It's more fun to compete - Invite competition
  • . Play flipper skill games for fun and relaxation

How it plays

  1. Goals 1

    • Strikes

Made by

Design
Norm Clark
Art
Christian Marche

Reference

Linked terms
  • Pin buttons also called Pins also called rollover buttons
  • ABCD targets also called ABCD letters
Playfield vision analysis

Written by a machine from the photos, so details may be off.

Strike Zone playfield

Playfield

  • cream
  • brown
  • teal
  • red

Fingerprint: Strike Zone, four white pop bumpers marked A-B-C-D each ringed in red-white sunburst arranged in diamond upper half, nine drop targets numbered 1-9 forming neat downward-pointing triangle below them feeding yellow chevron marked with three black X-in-circle symbols and EACH STRIKE SCORES 300 BONUS POINTS, large pale cream triangle outlined brown pointing down to shooter rod

Distinctive

Four white pop bumpers marked A, B, C and D, each ringed in a red-and-white sunburst, arranged in a diamond in the upper half - the lettered bumper set is the single most memorable thing about it. Below them, nine drop targets numbered 1 through 9 form a neat downward-pointing triangle, feeding a yellow chevron marked with three black X-in-circle symbols and the words EACH STRIKE SCORES 300 BONUS POINTS. A large pale cream triangle outlined in brown points straight down to the shooter rod, flanked by symmetric curved plastics decorated with turquoise-and-pink harlequin diamonds. Yellow lightning-bolt arrows marked WHEN LIT flank the lower third, and the apron carries two white rules/instruction cards sandwiching a black centre panel.

Setting

  • Abstract geometric playfield art: radiating brown chevrons on a cream field
  • Dark teal green side bands
  • Black apron panel below the playfield
  • Wooden cabinet rails and black front rail visible around the board
  • Coin door and front of cabinet below the apron with a dark ball plunger knob

Symbols

  • Three black x-in-circle symbols on the yellow chevron
  • Red-and-white sunburst rings around the four bumpers
  • Yellow lightning-bolt arrows
  • Cream triangles outlined in brown
  • Harlequin diamond motifs on plastics
  • Numbered target discs 1-9
  • Round yellow post lights
  • Small red cylindrical bumper posts
  • Star-shelled star bumper at the top

Notable shapes

  • Large cream triangle outlined in brown pointing down the centre of the playfield to the shooter rod
  • Downward-pointing triangle of nine numbered drop targets
  • Yellow chevron banner with three x-in-circle symbols across the middle
  • Yellow lightning-bolt arrows on both lower sides
  • Curved arch plastics wrapping the top left and top right corners
  • Circled down post light in the lower centre

Art motifs

  • Symmetric mirrored plastics left and right
  • Radiating converging chevrons pointing at the shooter rod
  • Repeating triangle of numbered targets
  • Red-white-blue lettering on white bumper caps

Themes

  • Strike zone
  • Bonus points
  • Sports-arena scoring
  • Electromechanical
  • Numbered drop targets

Text on it

  • STRIKE ZONE
  • A
  • B
  • C
  • D
  • 9
  • 100
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 100 BALLS WHEN LIT
  • EACH STRIKE SCORES 300 BONUS POINTS
  • NEXT STRIKE SCORES MATCH
  • UP POST
  • DOWN POST
  • WHEN LIT
  • FLIPPER BUTTON
  • FLIPPER ENDS BALL
  • TILT ENDS BALL
  • PASCHMAN'S
  • INSTRUCTIONS
  • Insert one coin and wait for machine to reset before inserting coin for second player
  • Each player shoots one ball at a time, as indicated on back glass
  • A lit does not disqualify player
  • Making A-B-C-D opens gate
  • Bumpers score 10 points when lit
  • Making 9 yellow scores extra ball (Maximum 1 extra ball per ball in play)
  • Making strike when special tie lit in B scores 1 extra ball
  • Williams
  • ELECTRONICS INC.
  • CHICAGO, ILLINOIS 60618
  • For Amusement Only
  • One Or Two Players
  • EXTRA BALL FOR EACH SCORE OF 4000 POINTS
  • EXTRA BALL FOR EACH SCORE OF 7200 POINTS
  • MAXIMUM 1 EXTRA BALL FOR BALL BEING PLAYED
  • 5 BALLS PER GAME
  • DONT BREAK
Slingshots
Two triangular slingshots with cream bodies, red rubber, and yellow lightning-bolt arrows labelled when lit, one on each side of the lower playfield
Upper playfield
Four lettered pop bumpers in a diamond, a star-shelled star bumper across the top, two curved arch plastics in the upper corners, three post lights across the top, and the numbered 1-9 target triangle in the middle
Apron and lower playfield
Black lower apron with a white-bordered instructions card on the left and a strike zone rules card on the right, sandwiching a central black panel with a white script logo and the line electronics inc. chicago, illinois 60618; a paschman's tilt ends ball plate sits to the right; yellow-and-black wood-grain cabinet sides with a red button and a black ball-return opening below
Who and what
Kind Description
Other Upper-left curved arch plastic: stylised pastel figures and harlequin diamond shapes in turquoise, pink, orange and cream, abstract enough that no clear person is resolvable
Other Upper-right curved arch plastic: mirrored stylised turquoise-and-pink harlequin diamonds and abstract figure shapes, similar to the left arch
Other Left and right lower plastics: cream bodies with turquoise and pink abstract diamonds and a black-outlined shape, mounted at roughly the 8 and 4 o'clock positions
Full description

A full-view photograph of an electro-mechanical playfield inside its wooden cabinet, tilted away from the camera so the whole board is visible. The playfield art is a cream and tan field with a broad dark-green teal band down each side and large brown geometric chevrons radiating from the lower centre to the top. Four white pop-bumper caps sit in a diamond, printed with big blue letters A, B, C and D, each cap ringed by a red-and-white sunburst pattern. Down the middle sits a downward-pointing triangle of nine white drop targets numbered 1 to 9 on angled cream bodies, above a yellow chevron carrying three black circle-and-cross symbols and the text EACH STRIKE SCORES 300 BONUS POINTS, with NEXT STRIKE SCORES MATCH below. Curved top arch plastics at the upper left and upper right carry stylised pastel turquoise, pink and orange figures and harlequin-diamond motifs. On-screen white instruction cards flank a black apron panel with a script logo. Condition: heavy scuffing, scratched and worn varnish, clouding of the plastics, and a light haze of reflections across the upper playfield.

Backglass vision analysis

Written by a machine from the photos, so details may be off.

Strike Zone backglass

Backglass

  • cream
  • hot pink
  • black
  • mustard yellow

Fingerprint: strike zone on cream field with hand-lettered hot-pink capitals and ring-shaped O, two black score housings capped by white ball-shaped 1Up and 2Up markers, cartoon quartet of pinball players including red-haired figure leaping with flung arms, ten numbered magenta arrowhead targets, white BALL PLAY plaque, Williams branding, mid-century game-room illustration

Distinctive

The main logo is a lumpy hot-pink/magenta hand-lettered STRIKE ZONE set on a cream field, with the O of ZONE drawn as a big ring. Two black arched reel housings cap the top, each surmounted by a white ball-shaped price tag marked 1Up in cyan and 2Up in orange. The middle band is an illustration of four pinball players mid-rink, with a leaping red-haired man with both arms thrown wide. Ten numbered magenta arrow targets (1 through 10) sit on white and teal lumps across the mustard foreground, beside a white teardrop plaque reading BALL PLAY.

Setting

  • Pool-table-like playfield lane with green felt band
  • Mustard yellow lower playfield area
  • Plain cream upper field
  • Glossy glass with reflected room lights and a bright glare spot on the lower centre

Symbols

  • Numbered magenta arrowheads 1-10
  • White and teal ball-like lumps
  • Billiard balls
  • Paddle/plug shapes marked 1up and 2up
  • Black card-suit-like housing arches

Lettering

  • Large wavy hand-lettered hot-pink display capitals with black outline for the title; bold condensed slab capitals in cyan, orange and mint for the player labels; plain condensed sans-serif for the two lines of small print

Themes

  • Pinball players
  • Pool/snooker parlour
  • Competition
  • Sport
  • Mid-century american cartoon illustration

Title on it

  • Strike zone

Text on it

  • STRIKE ZONE
  • Williams
  • 1Up
  • 2Up
  • 1
  • 2
  • 3
  • 0
  • CAN PLAY
  • 1st Player
  • 2nd Player
  • 1st
  • 2nd
  • BALL PLAY
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • It's more fun to compete - Invite competition
  • . Play flipper skill games for fun and relaxation
Who and what
Kind Description
Woman Left, short black bob hair, teal short-sleeved mini-dress, white pointed shoes, arms folded around a red ball held at her hip, standing on bare legs
Man Left, slim fair-skinned young man with short light brown hair, yellow open shirt over bare chest, dark shorts, white socks, holding a cue stick in his right hand
Man Centre, red/orange hair, wide open laughing mouth, green long-sleeved shirt, orange trousers with black belt, leaping with both arms flung out and fingers splayed
Woman Centre foreground, platinum-blonde hair, white cap, pink halter top, pink trousers with yellow and white stripes, black shoes, crouching forward with one hand out, fingers spread
Woman Right, long blonde hair, yellow long-sleeved top, black shorts, red shoes, one arm raised pointing up-right, other arm reaching down
Other Pair of black and white billiard balls between the central figures
Vehicle Large maroon and black ball centre-foreground with a white specular spot
Other Thin blue stem with an oval blue plate at the right edge of the lane, next to the ball play plaque
Full description

Printed backglass in a black rectangular frame. Top half: cream field with a large hot-pink and magenta hand-lettered logotype reading STRIKE ZONE in wavy capitals with black outline. Flanking it are two black arched score housings, each capped by a white ball shape with a magenta zigzag base reading 1Up (cyan) left and 2Up (orange) right. Each holds four square reels; the left shows 3, 3, 3, 2 and the right 0, 0, 0, 0. The left window is labelled 1st Player in chunky mint capitals, the right 2nd Player in orange. Middle band: four cartoon figures on a green and mustard pinball lane. Left, a black-bobbed woman in a teal mini-dress and white shoes cradles a red ball beside a fair-haired man in a yellow open shirt and dark shorts holding a cue. Centre, a red-haired man in a green top and orange trousers leaps with arms flung wide; a platinum-blonde woman in a white cap, pink halter top and striped pink trousers leans forward with fingers splayed. Right, a blonde woman in a yellow top, black shorts and red shoes points up, beside a blue stem plate reading BALL PLAY. Foreground: white and teal lumps with magenta arrowheads numbered 1 to 10, and a large maroon-and-black ball. Bottom print reads . Play flipper skill games for fun and relaxation.

Strike Zone backglass

Backglass

  • cream
  • red
  • green
  • white

Fingerprint: STRIKE ZONE title arched on huge glossy red bowling ball, four cartoon bowlers in exaggerated lunging poses mid-throw across bowling lane, numbered white pins in foreground, white crown shapes marked 1/4 and 24 flanking ball, green 1 2 CAN PLAY badge top left, paired black score windows reading 0000 with 1 Player and 2 Player captions, cream and pale-yellow field

Distinctive

A giant glossy red bowling ball carrying the arched white-and-red title lettering fills the top centre, ringed by a white crown shape stamped '1/4' on the left and '24' on the right. Below it, four cartoon bowlers are frozen mid-throw in comically exaggerated lunging poses across a bowling lane, with a scatter of numbered white pins in the foreground. The top-left green '1 2 CAN PLAY' badge and the paired black score windows reading '0000' with '1 Player' and '2 Player' captions are unusual for a game of this era.

Setting

  • Bowling alley
  • Bowling lane with pins

Symbols

  • Large red bowling ball
  • Teal-and-white bowling ball
  • Ten white bowling pins with red neck stripes
  • Gold pin numbers 1-10
  • Red cursive signature logo
  • Green numbered circles 1 and 2
  • Ball play arrow sign
  • Crown-shaped white panels

Lettering

  • Mixed: red cursive script signature, arched block title in white with red outline and shadow, orange and pale-yellow hand-lettered player captions, small plain condensed sans-serif print

Themes

  • Bowling
  • Ten-pin bowling
  • Amusement arcade
  • Competitive play

Title on it

  • Strike zone

Text on it

  • 1
  • 2
  • CAN PLAY
  • Williams
  • STRIKE ZONE
  • 1/4
  • 24
  • 0000
  • 1 Player
  • 2 Player
  • It's more fun to compete - invite competition
  • BALL PLAY
  • Play flipper skill games for fun and recreation
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
Who and what
Kind Description
Woman Far left, slim, short dark hair, teal knee-length dress, holding a red bowling ball at her hip, standing beside the man
Man Left, blond, mustard-yellow jacket over shirt and dark trousers, leaning forward with one arm raised
Woman Centre, long white hair, pink sleeveless dress, lunging forward low with both arms flung out to either side
Man Centre-rear, short brown hair, green long-sleeve shirt and tan trousers, wide grin, both arms spread sideways in a bowling release pose
Woman Right, shoulder-length blonde hair, lime-green long-sleeve top and pink skirt, bent sharply at the waist reaching down toward the lane
Full description

A bowling-themed backglass on a cream and pale-yellow field with a wide white border. Top left sits a green emblem of two numbered circles reading '1' and '2' over the words 'CAN PLAY'. Left of centre is a red cursive manufacturer signature reading 'Williams'. The centre top is dominated by a huge glossy red bowling ball printed with the title in two arched lines of white-outlined lettering, 'STRIKE' over 'ZONE'. Flanking it are two black rounded rectangular score windows framed in orange, each reading '0000'; the left window is captioned '1 Player' in pale script, the right '2 Player' in orange script. Behind each window is a white crown/bowling-pin shape marked '1/4' (left, teal) and '24' (right, orange). Four cartoon figures of bowlers in mid-action across the middle: at far left a slim woman in a teal dress holding a red ball beside a blond man in a mustard-yellow jacket and dark trousers; centre a white-haired woman in pink lunging forward as if releasing a ball, arms flung wide; behind her a grinning man in a green shirt and tan trousers with both arms spread in a bowling follow-through; at right a woman in a lime-green top and pink skirt bent forward reaching down. The lower half is a bowling lane with a large red ball, a teal-and-white ball and about ten white pins with red neck stripes and gold numbers. A 'BALL PLAY' arrow sign stands at the right. Fine print along the bottom reads 'Play flipper skill games for fun and recreation'.