1981 · Stern Electronics
Viper
Known for Center turret, Lock lane, Drop target banks and 3-ball multiball. Grey stone block wall, cold blue strip lighting along top, bare hanging bulb and dark cave-like tunnel mouths at bottom corners.
- Year
- 1981
- Maker
- Stern Electronics
- Type
- Solid state
- Display
- Alphanumeric
- Players
- 4
Known for
- Toy
Center turret
- Lane
Lock lane
- Drop target
Drop target banks
- Multiball
3-ball multiball
On the playfield
On the backglass
Who and what
- creature One enormous rearing cobra, red-and-cream scaly body, hooded head with red and black zigzag markings, jaws wide open showing long fangs and pink tongue, rising vertically through the centre of the glass
- woman One young adult woman, pale skin, long dark hair, bare breasts, dark green-black strap bodysuit with ribbed armour over one shoulder and thigh, black lace-up boots, seated astride the snake's coil, leaning back against the body
Setting
- Grey stone block wall
- Cold blue strip lighting along top
- Bare hanging bulb
- Dark cave-like tunnel mouths at bottom corners
Text on it
- VIPER
- HIGH SCORE
- GAME OVER
- MATCH
- BALL IN PLAY
- 1
- 2
- 3
- 4
- 739930
- 98
- 10
How it plays
-
Multiballs 1
- 3-ball multiball 3-ball
Made by
- Design & Mechanics
- Joe Joos Jr.
- Art
- Keith Parkinson
Reference
Linked terms
- Center turret also called Turret
- Lock lane also called Lock
Playfield vision analysis
Written by a machine from the photos, so details may be off.
Playfield
- gold
- black
- red
- blue
Fingerprint: Large gold isoceles triangular jackpot-multiplier field filling lower playfield, two blue bumpers inside reading 3 JACKPOT and 1 JACKPOT. Encircling oval ring of multiplier inserts 1X through 80X, painted dark-suited man arms wide reaching upward. Two tall domed glossy blue pop-bumper caps left of center. Gold and blue, cream-orange geometric upper section.
A large gold triangular jackpot-multiplier field filling the lower playfield, printed with two round blue JUMPER bumper caps (3 JACKPOT, 1 JACKPOT) encircled by an oval ring of multiplier inserts reading 1X through 80X. Directly above it, a painted dark-suited man with arms flung wide reaches across the cream-and-orange geometric upper playfield. Two tall domed glossy blue pop-bumper caps stand side by side left of centre beside a raised circular spinner disc ringed with red lettering. The red SHOOT AGAIN lettering and single amber lamp sit in the gap between the two flippers.
Setting
- Cream and pale mint geometric grid of pipes and machinery across the upper playfield
- Gold/yellow printed triangular field across the lower playfield
- Silver chrome wireform ramps and ball guides
- Wood-grain cabinet sides
- Black background surrounding the cabinet in the photograph
Symbols
- Red plastic posts with white caps
- Chrome wireform ramps
- Blue domed pop bumper caps
- Round spinner disc
- Oval multiplier inserts
- Yellow-bordered slingshots
- Black rubber flippers
- Red and white striped flipper aprons
- Round amber lamp
- Drop targets with printed numerals
- Coin door with two lit coin slots
- Chrome cabinet leg with white leg protector
Notable shapes
- A large isoceles gold triangle occupying the lower centre of the playfield; two round blue bumper caps set into its top corners; a chevron-shaped grey for amusement only arrow panel; arrow-shaped white surrounds around both instruction cards; a long chrome wire ramp hugging the right rail
Art motifs
- Airbrushed metallic shading
- Geometric pipe-and-panel collage background
- Printed score tables
- Instruction card panels with arrow surrounds
Themes
- Space
- Rockets
- Jet fighter
- Score multipliers
- Electromechanical
Title on it
- Shoot again
Text on it
- SHOOT AGAIN
- JUMPER
- 3 JACKPOT
- 1 JACKPOT
- 1X
- 20X
- 30X
- 40X
- 25X
- 50X
- 70X
- 500
- 1,000
- 1,500
- 2,000
- 1000
- 2000
- 5000
- ANY SPIN SCORES SPECIAL WHEN FLASHING
- JACKPOT MULTIPLIER
- ALL VALUES ON PLAYFIELD AS SCORE MULTIPLIES EACH SHOT
- BONUS
- PLAYER 1
- PLAYER 2
- FLIPPER
- RED BUTTON VIPER REVERNS
- RED BUTTON VIPER STRIKE
- VIPER
- 3 BALLS PER GAME
- 1 PLAY - QUARTER
- 100,000 SCORE
- 1 REPLAY
- EXTRA BALL LITES SHOOT AGAIN
- SPECIAL SCORE 1 REPLAY
- 7 BONUS WHEN ENDING 2nd TOP BALL
- 1 BONUS WHEN ENDING 3rd TOP BALL
- 2 BONUS WHEN ENDING 4th TOP BALL
- FOR AMUSEMENT ONLY
- STERN ELECTRONICS, INC.
- INSERT CARD
- 5
- QUARTER
| Kind | Description |
|---|---|
| Man | Painted adult male in a dark navy/black uniform or jumpsuit, positioned horizontally just above the gold triangular field with both arms stretched outwards and head turned to one side, as if reaching or flying; no facial detail is resolvable |
| Vehicle | Stylised rocket or spacecraft nose artwork printed across the upper-left upper playfield in cream and red |
A full-length electro-mechanical playfield photographed in a wood-grain cabinet with chrome legs. The lower two-thirds is dominated by a large gold/yellow triangular field printed with black jackpot-multiplier text and two round blue-and-white JUMPER bumper caps reading 3 JACKPOT and 1 JACKPOT, ringed by oval inserts marked 1X, 20X, 30X, 40X, 25X, 50X and 70X. Two black rubber flippers with red-and-white striped aprons sit at the base, flanked by yellow-bordered slingshots. The upper third is a dense maze of red plastic posts, chrome wireform ramps and ball guides on a cream, mint-green and orange geometric background, with two tall domed blue pop-bumper caps left of centre and a raised circular spinner platform with red insert lettering in the middle. A dark-clad male figure with outstretched arms is painted just above the gold triangle. Along the bottom apron, blue arrows label FLIPPER, RED BUTTON VIPER REVERNS and RED BUTTON VIPER STRIKE, with two cream instruction cards, a FOR AMUSEMENT ONLY panel and a STERN ELECTRONICS, INC. lightning-bolt logo. Red SHOOT AGAIN text and an amber round lamp sit between the flippers.
Backglass vision analysis
Written by a machine from the photos, so details may be off.
Backglass
- grey
- teal
- gold
- red
Fingerprint: viper: colossal rearing cobra with red-black zigzag patterned hood and gaping fanged mouth, bare-breasted dark-haired woman entangled in teal-grey-cream coils astride snake's body, cold blue-white strip lighting, cracked grey stone blocks wall behind, VIPER title with V formed by snake head, dark armour costume on woman
A giant rearing cobra with a red-and-black zigzag patterned hood and gaping fanged mouth, filling the whole backglass. A half-nude woman is entangled in its coils, sitting astride the snake's body. The word VIPER is drawn with a snake's head forming the letter V. Two lit stone tunnels with rope-and-red-ribbon coils at the bottom act as ball-return arches.
Setting
- Grey stone block wall
- Cold blue strip lighting along top
- Bare hanging bulb
- Dark cave-like tunnel mouths at bottom corners
Symbols
- Snake head forming a letter v
- Zigzag red ribbon along the coils
- Rope-banded coil arches
- Hanging bulb
Lettering
- Gold-to-green gradient angular block capitals with heavy black outline and a snake-head initial
Themes
- Snake
- Jungle temple ruin
- Adventure
- Serpent
- Pinch ball
Title on it
- Viper
Text on it
- VIPER
- HIGH SCORE
- GAME OVER
- MATCH
- BALL IN PLAY
- 1
- 2
- 3
- 4
- 739930
- 98
- 10
| Kind | Description |
|---|---|
| Creature | One enormous rearing cobra, red-and-cream scaly body, hooded head with red and black zigzag markings, jaws wide open showing long fangs and pink tongue, rising vertically through the centre of the glass |
| Woman | One young adult woman, pale skin, long dark hair, bare breasts, dark green-black strap bodysuit with ribbed armour over one shoulder and thigh, black lace-up boots, seated astride the snake's coil, leaning back against the body |
A rectangular painted backglass framed in beige-gold trim, dominated by a colossal rearing cobra whose hooded head and open, fanged mouth thrust up into the top centre of the glass. The snake's body is scaly, banded in teal, grey-green and pale cream, and coils in three or four huge loops across the lower half of the art, its tail curling up the left edge. A bare-breasted woman with long dark hair is draped over the snake's midsection, sitting astride a coil; her skin is pale peach with heavy airbrushed shading, and she wears a dark green-black body suit of straps and ribbed armour over one shoulder and thigh, with black lace-up boots. Behind them is a grey-brown masonry wall of large cracked stone blocks lit by cold blue-white strip lights along the top edge; a bare bulb glows behind the snake's head. Four rectangular score windows with red-orange seven-segment digits sit symmetrically left and right (two up, two down), each flanked by an outlined numeral 1, 2, 3 or 4. Small parchment-style instruction plaques read HIGH SCORE at upper left and GAME OVER at upper right. Lower right has MATCH / BALL IN PLAY above two small displays showing 98 and 10. The title VIPER appears at left in gold-green gradient block capitals, its V drawn as a snake head, with a yellow dot-matrix subtitle below.